The Art Direction for Chrome Switcher


Chrome Switcher is a color-switching parkour game all about navigating through levels utilizing various parkour abilities, such as wall jumping, sliding, and climbing.

For a while, I struggled with how exactly I wanted Chrome Switcher to look and how I wanted to present the overall theme and experience of the game to players. I decided to choose a retro/synthwave theme since I thought it fit well with the fast-paced parkour and color switching the game was all about. Another struggle I had was determining how to design the levels in a way where I can combine both of those ideas of parkour and disappearing objects through colors. I took inspiration from Assassins Creed and a level design article about parkour games. This was extremely helpful. I plan on devising a strategy/framework I can use to build levels that aren't repetitive, but fun for players.

So, I started to redesign the first three levels and got to work on the forth level (which isn't out yet, but will be soon ;))
Level 3 Redesign


A part of level 4

With this new art style, I had to change the main menu design as well. And thus I did:


Overall I'm pretty excited about this new direction for Chrome Switcher. I plan on completing at least 5 more levels by March 19th, so we can be at 10 levels overall. I also plan on starting a YouTube devlog series! So keep in touch by following Chrome Switcher :)

Files

V025.zip 45 MB
Mar 12, 2021

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